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This book is the result of the research in the implementation of polygon-based graphics operations on certain general purpose parallel processors; the aim is to provide a speed-up over sequential implementations of the graphics operations concerned, and the resulting software can be viewed as a subset of the application suites of the relevant parallel machines. A literature review and a brief description of the architectures considered give an introduction into the field. Most algorithms are consistently presented in an informally defined extension of the Occam language which includes Single Instruction Multiple Data stream (SIMD) data types and operations on them. Original methods for polygon rendering - including the operations of filling, hidden surface elimination and smooth shading - are presented for SIMD architectures like the DAP and for a dual-paradigm (SIMD-MIMD) machine constructed out of a DAP-like processor array and a transputer network. Polygon clipping algorithms for both transputer and the DAP are described and contrasted. Apart from the information presented in the book and the useful literature survey, the reader can also expect to gain an insight into the programming of the relevant parallel machines.
Artificial intelligence. Robotics. Simulation. Graphics --- Computer architecture. Operating systems --- Computer algorithms --- Computer graphics --- Parallel processing (Electronic computers) --- Polygons --- 681.3*C12 --- 681.3*I37 --- Polygonal figures --- Geometry, Plane --- Shapes --- High performance computing --- Multiprocessors --- Parallel programming (Computer science) --- Supercomputers --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Algorithms --- Multiple data stream architectures (multiprocessors): MIMD; SIMD; pipeline and parallel processors; array-, vector-, associative processors; interconnection architectures: common bus, multiport memory, crossbar switch --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Digital techniques --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- 681.3*C12 Multiple data stream architectures (multiprocessors): MIMD; SIMD; pipeline and parallel processors; array-, vector-, associative processors; interconnection architectures: common bus, multiport memory, crossbar switch --- Computer network architectures. --- Computer graphics. --- Computer science. --- Computer System Implementation. --- Computer Graphics. --- Processor Architectures. --- Programming Languages, Compilers, Interpreters. --- Informatics --- Science --- Architectures, Computer network --- Network architectures, Computer --- Computer architecture
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Voronoi polygons --- Spatial analysis (Statistics) --- Geometry --- Polygones de Voronoi --- Analyse spatiale (Statistique) --- Géométrie --- Data processing --- Informatique --- 681.3*E1 --- 681.3*F22 --- 681.3*H33 --- 681.3*I35 --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- Computational geometry and object modeling (Computer graphics) --- 681.3*H33 Information search and retrieval: clustering; query formulation; retrieval models; search process; selection process --- Information search and retrieval: clustering; query formulation; retrieval models; search process; selection process --- 681.3*E1 Data structures: arrays; graphs; lists; tables; trees --- Data structures: arrays; graphs; lists; tables; trees --- 681.3*F22 Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Information systems
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